Corruption depth buffer close to camera Witcher 3
- aufkrawall
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With SSAO enabled, objects very close to the camera get occluded:
Is this by design or something that could be fixed? This hasn't occured in other applications yet. However, Witcher 3 is the only game for which I have enabled logarithmic depth buffer so far.
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- crosire
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- aufkrawall
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- aufkrawall
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- crosire
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- Ganossa
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- Constantine PC
Ganossa wrote: Would you mind taking a screenshot with the depth visualization shader instead of the DoF shader. Just to make sure
I reported this such a long time ago. This occurred in GTA V with the updated log depth buffer. Literally on day one/two of the release of the re-done log depth detection I reported issues with objects close to the camera (Example: At the time it was bumpers of cars in third person view in GTA V)
Glad to see someone else noticed this and I wasn't going crazy.
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- Ganossa
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- aufkrawall
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- crosire
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- aufkrawall
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- aufkrawall
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- crosire
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- aufkrawall
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Edit: No, I was wrong. It seems with it enabled, the corruption just gets much more subtle.
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- Ganossa
As I remember, there can occur such clipping if the AO fade or DoF auto focus algorithm snippets are not ported correctly.
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- aufkrawall
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