Alchemy SAO not working properly in Reshade 1.1

  • Posts: 19
4 years 7 months ago #1 by ivanosky
Hi everyone
After moving to the Reshade Framework 1.1 from MasterEffects I found that Alchemy SAO is not working properly.
The problem must be when the shader code was ported because I tried MasterEffects with the Reshade 1.1 binary and it worked.
No other AO shader has this problem.
Here are some pictures:

MasterEffects


Reshade 1.1

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4 years 7 months ago #2 by Marty McFly
That looks like logarithmic depth enabled in one picture and disabled in the other.

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4 years 7 months ago #3 by ivanosky
This only happens with Alchemy SAO, other AO techniques behave correctly.
If it was logarithmic depth enabled it would affect the other techniques, right?

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4 years 6 months ago #4 by acknowledge
Several of my tests suggest that the current framework(1.1) SAO only cast lines around the edge of models

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4 years 6 months ago #5 by ivanosky
Let's hope it gets fixed in the next version of the Framework, or that Marty's new AO looks better with similar performance so we won't need to use SAO anymore

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