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TOPIC: [SOLVED] Trying to Enable Other Effects with Custom Shader

Trying to Enable Other Effects with Custom Shader 10 months 1 week ago #1

Hello everyone. I'm using 3D Lense for Reshade, a custom shader created by Fortran, available here:

dl.dropboxusercontent.com/u/916762/3D%20...%20FOR%20RESHADE.zip

This warps the image for use in virtual reality headsets. I would like to use other Reshade/SweetFX effects along with the custom warping, but when I enable them in the SweetFX_settings.cfg file, they don't work, unless I first disable the custom warping setting ( #define USE_OCULUSDROIDNATIVE 0 ).

How can I use both the custom OCULUSDROIDNATIVE setting, and the standard settings at the same time?

Thanks for any advice you can offer!
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Trying to Enable Other Effects with Custom Shader 10 months 1 week ago #2

No one wants to try to answer this?
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Trying to Enable Other Effects with Custom Shader 10 months 1 week ago #3

  • crosire
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Checked the files. If you drop them into the game without modification, things sould work just fine, including other effects.
Cheers, crosire =)
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Trying to Enable Other Effects with Custom Shader 10 months 1 week ago #4

crosire wrote:
Checked the files. If you drop them into the game without modification, things sould work just fine, including other effects.

Thanks for responding, crosire!

They should work fine but unfortunately they don't. For instance, if I enable "monochrome," in SweetFX_settings.cfg, I get the lens warping effect--but no monochrome. If I disable the lens warping effect--THEN I get monochrome. The lens warping seems to override all other effects ....
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Trying to Enable Other Effects with Custom Shader 10 months 1 week ago #5

  • crosire
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Ah, well, all shared SweetFX effects are skipped with it enabled. To fix that, open ReShade\SweetFX\Shared.h and move line 106 - 114 to just before line 11.
Cheers, crosire =)
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Trying to Enable Other Effects with Custom Shader 10 months 1 week ago #6

crosire wrote:
Ah, well, all shared SweetFX effects are skipped with it enabled. To fix that, open ReShade\SweetFX\Shared.h and move line 106 - 114 to just before line 11.

That works! Thank you so much!
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