SSAO - SWG

  • Posts: 10
4 years 2 weeks ago #1 by Anach
I'm using a custom for SWGEmu (MMO), and I've enabled SSAO via McFX.cfg, and all is working well, except that whenever I have a 3D object in my toolbar (Inventory items are 3D rotating models), the SSAO gets disabled. Is there anyway to prevent this?

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  • Posts: 1225
4 years 2 weeks ago - 4 years 2 weeks ago #2 by Marty McFly
Then the depth buffer ReShade finds is temporarily empty. Nothing a shader can do about that, sorry.

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  • Posts: 10
4 years 2 weeks ago #3 by Anach
No worries, I'll just keep 3D inventory objects on a hidden toolbar in that case.

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