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TOPIC: SSAO - SWG

SSAO - SWG 10 months 1 week ago #1

I'm using a custom for SWGEmu (MMO), and I've enabled SSAO via McFX.cfg, and all is working well, except that whenever I have a 3D object in my toolbar (Inventory items are 3D rotating models), the SSAO gets disabled. Is there anyway to prevent this?
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SSAO - SWG 10 months 1 week ago #2

  • Marty McFly
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Then the depth buffer ReShade finds is temporarily empty. Nothing a shader can do about that, sorry.
Last Edit: 10 months 1 week ago by Marty McFly.
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SSAO - SWG 10 months 1 week ago #3

No worries, I'll just keep 3D inventory objects on a hidden toolbar in that case.
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