help with tone mapping + liftgamagain
- domjam
- Topic Author
//>Lift Gamma Gain settings<\\
#define RGB_Lift float3(1.150,1.250,1.270) //[0.000:2.000]
#define RGB_Gamma float3(0.960,1.000,1.000)
#define RGB_Gain float3(0.920,0.920,0.920)
//>Tonemap settings<\\
#define Gamma 1.000
#define Exposure 0.000
#define Saturation -0.000
#define Bleach 0.000
#define Defog 0.180
#define FogColor float3(1.00,1.20,1.00)
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- Sekta
The easiest way to fix your problem would be to undo any changes you made, convert the preset to a LUT using Mediator. Open the LUT in Photoshop, and import the original LUT (in CustomFX folder) to a new layer and then change the blending mode to Luminosity. That way you have the preset with the original brightness and modified colours. Then you can just reduce the opacity of that layer until you find the perfect brightness you want.
I can do this for you if you link the preset you used.
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- domjam
- Topic Author
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- domjam
- Topic Author
Sekta wrote: Can you link this preset? The only preset I could find was an ENB/ReShade one that did not use any colour modification shaders like you described because it used a LUT.
The easiest way to fix your problem would be to undo any changes you made, convert the preset to a LUT using Mediator. Open the LUT in Photoshop, and import the original LUT (in CustomFX folder) to a new layer and then change the blending mode to Luminosity. That way you have the preset with the original brightness and modified colours. Then you can just reduce the opacity of that layer until you find the perfect brightness you want.
I can do this for you if you link the preset you used.
hey thanks for the reply. i forgot to mention that the preset dose use enb aswell. but the enb is not really a problem since even with it of its still to dark.. here is the link for you to have a look. if you can be of further asistance that would be awsome www.nexusmods.com/fallout4/mods/347/ ?
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- Sekta
Blue shows clipped shadows.
The preset is this dark because it uses AmbientLight, Bloom, etc. When these come into effect, the image is a lot brighter. When these aren't present, then you get those severely clipped shadows. If you brighten the shadows so it's tolerable without these shaders, then it becomes too bright when these shaders come back into effect.
I brightened the shadows but since the preset relies on ENB, AmbientLight, Bloom, etc, I did not brighten them too much. Indoors may still be too dark for you. The light effects will also not be as strong since the extreme contrast is no longer there but that's the compromise you have to make.
Before
All shaders: i.picpar.com/JeHb.jpg
Colour alone: i.picpar.com/IeHb.jpg
After
All shaders: i.picpar.com/KeHb.jpg
Colour alone: i.picpar.com/LeHb.jpg
LUT
Save the LUT image and put in your ReShade CustomFX textures folder.
Disable Technicolor, DPX, LiftGammaGain, Tonemap, Vibrance, Curves, FilmicPass, ReinhardLinear, SphericalTonemap, HDR, HPD.
In TuningPalette, set the Color LUT texture to the name of the LUT and the AmountX to 1024 and AmountY to 32.
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- domjam
- Topic Author
Sekta wrote: The preset already uses a LUT in addition to all of the other colour modifying shaders. I merged all of these shaders together into a LUT. The shadows are clipped really badly.
Blue shows clipped shadows.
The preset is this dark because it uses AmbientLight, Bloom, etc. When these come into effect, the image is a lot brighter. When these aren't present, then you get those severely clipped shadows. If you brighten the shadows so it's tolerable without these shaders, then it becomes too bright when these shaders come back into effect.
I brightened the shadows but since the preset relies on ENB, AmbientLight, Bloom, etc, I did not brighten them too much. Indoors may still be too dark for you. The light effects will also not be as strong since the extreme contrast is no longer there but that's the compromise you have to make.
Before
All shaders: i.picpar.com/JeHb.jpg
Colour alone: i.picpar.com/IeHb.jpg
After
All shaders: i.picpar.com/KeHb.jpg
Colour alone: i.picpar.com/LeHb.jpg
LUT
Save the LUT image and put in your ReShade CustomFX textures folder.
Disable Technicolor, DPX, LiftGammaGain, Tonemap, Vibrance, Curves, FilmicPass, ReinhardLinear, SphericalTonemap, HDR, HPD.
In TuningPalette, set the Color LUT texture to the name of the LUT and the AmountX to 1024 and AmountY to 32.
hey thanks for this..sorry for the delay in respons..it is better but still shadows are displaying totale black insted of showing bits of the detail when compert to vanila inside interieors...so is it just not possible with this kind of tonemapping then? thanks for your help
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