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TOPIC: Ambient occlusion in American Truck Simulator?

Ambient occlusion in American Truck Simulator? 11 months 3 weeks ago #1

Hi there! I'm trying to apply any (SSAO or HDAO etc) ambient occlusion types via reshade but seems not really working. Any idea? I'm in a very noob state for now hehe.. Thanks!
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Ambient occlusion in American Truck Simulator? 11 months 3 weeks ago #2

Don't own the game but according to the game compatibility list their previous game (euro truck simulator 2) only had depth buffer access in OpenGL mode, maybe it's the same here.
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Ambient occlusion in American Truck Simulator? 11 months 2 weeks ago #3

Thanks for the reply :) : i've found about the manual flipped depthbuffer in reshade.me/forum/shader-discussion/601-manual-depthbuffer-flip?start=24#12477 but cannot understand very well what lines in the code and/or where is it the .cfg file to try to solve the problem.
Sorry for my shitty english...
Last Edit: 11 months 2 weeks ago by davemode.
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