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TOPIC: [HELP]You can add DEPTH OF FIELD at THE DIVISION??

[HELP]You can add DEPTH OF FIELD at THE DIVISION?? 8 months 3 weeks ago #1

Unfortunately, I can only add DOF in full screen (including character), not just on the screen background.

Someone, please, could make a preset or explain why there is no way ??

thanks! :(
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[HELP]You can add DEPTH OF FIELD at THE DIVISION?? 8 months 3 weeks ago #2

  • JBeckman
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As a online-only game ReShade will disable the depth buffer if it detects network traffic so no chance for it working in this game, as far as I know at least.
(Pretty sure it still sends and receives net traffic even with just you playing without a group of other players or outside of the hubs were you are together with others and not just instanced by yourself.)
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[HELP]You can add DEPTH OF FIELD at THE DIVISION?? 8 months 3 weeks ago #3

  • Elimina
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JBeckman wrote:
As a online-only game ReShade will disable the depth buffer if it detects network traffic so no chance for it working in this game, as far as I know at least.
(Pretty sure it still sends and receives net traffic even with just you playing without a group of other players or outside of the hubs were you are together with others and not just instanced by yourself.)

I have used depth effects on MMOs and many other online games without it disabling depth effects. It might work in the Division if we are lucky. I will try it tonight to see
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[HELP]You can add DEPTH OF FIELD at THE DIVISION?? 8 months 3 weeks ago #4

  • crosire
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It usually works as long as there are no other players on screen (as JBeckman noted).
Cheers, crosire =)
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[HELP]You can add DEPTH OF FIELD at THE DIVISION?? 8 months 3 weeks ago #5

is there any way to solve this ??

thanks
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[HELP]You can add DEPTH OF FIELD at THE DIVISION?? 8 months 3 weeks ago #6

  • crosire
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No. It's disabled deliberately.
Cheers, crosire =)
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[HELP]You can add DEPTH OF FIELD at THE DIVISION?? 8 months 3 weeks ago #7

thanks guy's!!!
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[HELP]You can add DEPTH OF FIELD at THE DIVISION?? 8 months 3 weeks ago #8

  • JBeckman
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It's to try and limit ReShade being used as a exploit by using effects taking advantage of depth for say removing or altering effects making visibility easier and other things that might class as cheating and giving unfair advantages in online play, thus this limit is in place to prevent ReShade from being blacklisted so you lose some effects but you can still use the injector though very strict anti-cheat systems like e.g Punkbuster can still kick for generic reasons like detecting .dll file injection until the authors whitelist the ReShade .dll files.

EDIT: Ah I forgot something, if the game actually is usable with a depth buffer when there's less network traffic such as when out of the hub areas then it's possible that it's a depth buffer compatibility setting that is needed, I believe that this game would be using logarithmic depth which you can set in global.cfg. :)
(There's also settings for reversing and flipping the depth buffer detection code so if you enable logarithmic and it works but if you have depth toggling on and use it and the game area is white and the sky is black colored then reversing the depth buffer should work, similarly if the depth view is mirrored then flipping it should solve it and make effects like DOF and AO align correctly.)
Last Edit: 8 months 3 weeks ago by JBeckman.
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