[HELP]You can add DEPTH OF FIELD at THE DIVISION??
- Desmios
- Topic Author
Someone, please, could make a preset or explain why there is no way ??
thanks!
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- JBeckman
(Pretty sure it still sends and receives net traffic even with just you playing without a group of other players or outside of the hubs were you are together with others and not just instanced by yourself.)
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- Elimina
JBeckman wrote: As a online-only game ReShade will disable the depth buffer if it detects network traffic so no chance for it working in this game, as far as I know at least.
(Pretty sure it still sends and receives net traffic even with just you playing without a group of other players or outside of the hubs were you are together with others and not just instanced by yourself.)
I have used depth effects on MMOs and many other online games without it disabling depth effects. It might work in the Division if we are lucky. I will try it tonight to see
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- crosire
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- Desmios
- Topic Author
thanks
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- crosire
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- Desmios
- Topic Author
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- JBeckman
EDIT: Ah I forgot something, if the game actually is usable with a depth buffer when there's less network traffic such as when out of the hub areas then it's possible that it's a depth buffer compatibility setting that is needed, I believe that this game would be using logarithmic depth which you can set in global.cfg.
(There's also settings for reversing and flipping the depth buffer detection code so if you enable logarithmic and it works but if you have depth toggling on and use it and the game area is white and the sky is black colored then reversing the depth buffer should work, similarly if the depth view is mirrored then flipping it should solve it and make effects like DOF and AO align correctly.)
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