Yes, I know I quickly mentioned this in a different thread a long time ago, but I feel as though it should be brought up in its own thread in case it was looked over.
So, straight to the point. RBM is a depth effect, obviously, but unlike other depth effects it does not get effected by any depth options such as upside down, reversed, or logarithmic depth. It would be very helpful to allow RBM to work in unity games and games with a reversed depth buffer.
Last edit: 8 years 3 weeks ago by Elimina.
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