Troubles with few effects.

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3 years 10 months ago #1 by That_aint_working42
I am using reshade 1.1.0f1.
First problem is with Ambient occlusion, depth of field and RBM- they load up normally, no errors appear, but they don't works- nothing changes on preview image.
The second problem is with: Cartoon, SMAA, FXAA and lumiasharpen- I am using preset with those effects on:
-Deband
-HSV
-Bloom (first one)
-Gaussian anamflare
-Anamflare
-Technicolor2
-Lift gamma grain
-Tonemap
-Vibrance
-Sepia
-Filmclipass
-Dither
-Bloom (second, less complicated one)
-Colormood
-Spherical Tonemap
-HPD
-Watch dog tonemap
-Gauss
Whenever I turn on one of those effects (Cartoon, SMAA, FXAA, lumiasharpen) lots of elements on screen are getting bright as hell.
Have you got any ideas what is causing those problems and/or how to fix them?

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3 years 10 months ago - 3 years 10 months ago #2 by crosire

That_aint_working42 wrote: Ambient occlusion, depth of field and RBM- they load up normally, no errors appear, but they don't works- nothing changes on preview image.

They only work with games where ReShade provides depth access.

That_aint_working42 wrote: The second problem is with: Cartoon, SMAA, FXAA and lumiasharpen- I am using preset with those effects on:
Whenever I turn on one of those effects (Cartoon, SMAA, FXAA, lumiasharpen) lots of elements on screen are getting bright as hell.

OpenGL game? If so, gamma conversion doesn't work with some drivers (mostly older ones). Make sure you have the latest graphics card driver installed.

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3 years 10 months ago #3 by That_aint_working42

crosire wrote:

That_aint_working42 wrote: Ambient occlusion, depth of field and RBM- they load up normally, no errors appear, but they don't works- nothing changes on preview image.

They only work with games where ReShade provides depth access.

That_aint_working42 wrote: The second problem is with: Cartoon, SMAA, FXAA and lumiasharpen- I am using preset with those effects on:
Whenever I turn on one of those effects (Cartoon, SMAA, FXAA, lumiasharpen) lots of elements on screen are getting bright as hell.

OpenGL game? If so, gamma conversion doesn't work with some drivers (mostly older ones). Make sure you have the latest graphics card driver installed.

Nah, It's left 4 dead 2 with Direct3D 9 checked. And about depth acces- how can I check out which games have depth acces provided, and wgich not? And what it depends on?

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3 years 10 months ago #4 by crosire

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3 years 10 months ago #5 by That_aint_working42

crosire wrote: reshade.me/compatibility

I forgot about that, sorry for stiupid question :p

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3 years 10 months ago #6 by That_aint_working42
Btw. It's a big pity that most games don't have depth access. I just checked a seconds ago what ambient occlusion and what reflective bump maping does and what can be done with them, and it's truly impressive. Damn.

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3 years 10 months ago #7 by That_aint_working42
I got another problem now- bumpmap (RBM) is not working on preview imagine even when I have RFX_PseudoDepth on (while dof and ambient occlusion do).

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