[SOLVED] Reshade with ENB , dxgi log errors and Windows 10

  • Posts: 4
3 years 4 months ago - 3 years 4 months ago #1 by phoenixfabricio
Hi.

My initial question is: Does a preset ini file created with Reshade 3.0.3 work normally with Reshade 3.0.5 ? Some user (with Windows 10) of my preset is getting this kind of messages in dxgi log:

" 13/11/2016 08:16:56:690 [13188] | INFO | Compiling 'D:\Program Files (x86)\SteamApps\common\Skyrim Special Edition\enbadaptation.fx' ...
13/11/2016 08:16:56:691 [13188] | ERROR | Failed to compile 'D:\Program Files (x86)\SteamApps\common\Skyrim Special Edition\enbadaptation.fx':
D:\Program Files (x86)\SteamApps\common\Skyrim Special Edition\enbadaptation.fx(19,): warning X5000: global variables are considered 'uniform' by default
D:\Program Files (x86)\SteamApps\common\Skyrim Special Edition\enbadaptation.fx(21, 8 )] : warning X5000: global variables are considered 'uniform' by default
D:\Program Files (x86)\SteamApps\common\Skyrim Special Edition\enbadaptation.fx(23, 7): warning X5000: global variables are considered 'uniform' by default...................................................... "

The entire preset also contains ENB files . I would like to know what exactly does it means ?? Thanks in advance.

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  • Posts: 3666
3 years 4 months ago #2 by crosire
ReShade loads all *.fx files found in the effect search directories. Remove your game folder from that list so it does not pick up the ENB files.
The following user(s) said Thank You: Cheeta_NLD

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