Convert SweetFX to Reshade - ToneMap

  • Lu5ck
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7 years 2 months ago #1 by Lu5ck Convert SweetFX to Reshade - ToneMap was created by Lu5ck
Hi,

I am applying a sweetfx preset to reshade 3.0 but I encounter a part that I do not understand, seems technical.

In sweet fx, there is a #define FogColor float3(0.20,2.25,2.40)
In reshade 3.0, there is RGB / HSV / Color Code

So is this thing RGB or HSV or something different?

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  • moriz1
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7 years 2 months ago - 7 years 2 months ago #2 by moriz1 Replied by moriz1 on topic Convert SweetFX to Reshade - ToneMap
the ToneMap shader in SweetFX takes inputs between 0 to 2.55 on all three values for FogColor, while the ReShade version takes inputs between 0 and 1.0.

[strike]so to convert the two, divide the SweetFX FogColor values by 2.55.

in this case, the values are 0.078, 0.882, and 0.941.[/strike]

EDIT: actually, the shader itself is already converting the values for you, so you just input them in the reshade UI, ignoring the decimal point. in this case, it's 20, 225, 240.
Last edit: 7 years 2 months ago by moriz1.
The following user(s) said Thank You: Lu5ck

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