Assassin's Creed II MXAO issue

  • uggson
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8 years 3 months ago #1 by uggson Assassin's Creed II MXAO issue was created by uggson
So I've been making some presets for AC2, which is my favourite game of all time, but is looking a little outdated. With just about every effect working fine, I am having an issue with MXAO. Everything is practically transparent when it is turned on, as the ambient occlusion can be seen through walls. This is a massive shame because apart from this, the game looks absolutely stunning with AO. Does anybody know a fix?

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  • Marty McFly
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8 years 3 months ago #2 by Marty McFly Replied by Marty McFly on topic Assassin's Creed II MXAO issue
That looks more like a depth buffer issue, probably it doesn't contain the depth data of certain objects and then takes the depth data of those behind.
@crosire?
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  • crosire
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8 years 3 months ago #3 by crosire Replied by crosire on topic Assassin's Creed II MXAO issue
I guess so. You may want to check what the depth buffer looks like (DisplayDepth effect).
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  • uggson
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8 years 3 months ago #4 by uggson Replied by uggson on topic Assassin's Creed II MXAO issue
Thanks for replying guys. :) I turned it on and it looks like this:

i.imgur.com/IRymERr.jpg (on)

i.imgur.com/HvYNZ3p.jpg (no effects enabled)

Does this mean there is no way of getting past this issue?

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  • uggson
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8 years 3 months ago #5 by uggson Replied by uggson on topic Assassin's Creed II MXAO issue
Do you know of any other ways this issue could be delt with? @crosire

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  • FierySwordswoman
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8 years 3 months ago #6 by FierySwordswoman Replied by FierySwordswoman on topic Assassin's Creed II MXAO issue
Yeesh, there's a lot cut out of that. You'll probably just have to use the game's AO and some contrast adjustments.

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