Hello!
Thanks to all who are involved in the creation of Reshade and SweetFX.
Is it possible to solve the problem of displaying shaded areas through some objects in GTA4.
My MXAO settings and the problem described above can be seen on the video:
I fear you can't do anything against that. The water doesn't write to the depth buffer, so it's practically "invisible" to any depth dependent shader on ReShade. So any AO, DoF, whatever shader takes the depth info of the seaground below instead.
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