[PUBG] DepthBuffer is not always available ingame
- wawan
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6 years 6 months ago #1
by wawan
[PUBG] DepthBuffer is not always available ingame was created by wawan
Hey,
I´m using the depth buffer. For sure it works well on home screen. But while i´m ingame, the depth buffer is available only some times. Randomly.
Here is a part of the code :
I multiply it by 100.0 for the rendering, then i use this value for the gl_FragColor. Is there any known issues with this game ?
I´m using the depth buffer. For sure it works well on home screen. But while i´m ingame, the depth buffer is available only some times. Randomly.
Here is a part of the code :
float depth = tex2D(ReShade::DepthBuffer, texcoord).r * 100.0;
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- crosire
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6 years 6 months ago #2
by crosire
Replied by crosire on topic [PUBG] DepthBuffer is not always available ingame
It's automatically disabled to prevent cheating (seeing through smoke etc.).
The following user(s) said Thank You: wawan
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- wawan
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6 years 6 months ago #3
by wawan
Replied by wawan on topic [PUBG] DepthBuffer is not always available ingame
Ok, automatically disabled by pubg or reshade ?
Thanks
Thanks
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- Marty McFly
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6 years 6 months ago #4
by Marty McFly
Replied by Marty McFly on topic [PUBG] DepthBuffer is not always available ingame
It's disabled by ReShade itself. ReShade is whitelisted by almost all anticheats, most likely because of this behaviour. There are custom ReShade builds where this cheat prevention is disabled but obviously these DLL's have different signatures and aren't whitelisted afaik.
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- Aelius Maximus
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6 years 6 months ago - 6 years 6 months ago #5
by Aelius Maximus
Replied by Aelius Maximus on topic [PUBG] DepthBuffer is not always available ingame
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Last edit: 6 years 6 months ago by Aelius Maximus.
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- Zireael
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6 years 6 months ago #6
by Zireael
Replied by Zireael on topic [PUBG] DepthBuffer is not always available ingame
Only the latest official version is white listed.Aelius Maximus wrote:
Marty McFly wrote: It's disabled by ReShade itself. ReShade is whitelisted by almost all anticheats, most likely because of this behaviour. There are custom ReShade builds where this cheat prevention is disabled but obviously these DLL's have different signatures and aren't whitelisted afaik.
Do we know anywhere where we can get these custom ReShade builds ?
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