I know this issue exists, I have it on GTASA as well, but I have exactly 0 clue why it's happening and I get a feeling it is not 100% code related but a ReShade bug as it happens on a dramatically different AO version I developed as well. Maybe crosire could chime in... what I know about it:
-happens with all MXAO versions
-did not happen on W7 for me on GTASA, on W10 it does
-seems to happen after AO pass, as the output of the AO pass is totally fine.
-to debug, I replaced all consecutive passes after AO pass with a dummy pass that only reads backbuffer and writes to it again. Bug is present there as well. So AO pass writes to backbuffer: ok. Pass after that, which only reads and writes to backbuffer: bug shows up.
-values are rounded to 0, 0.5 or 1.0.
Sorry to be not more helpful but I have no clue what's happening and why it's happening. I tried literally everything in code but was forced to switch to Witcher 3 as development sandbox because I couldn't resolve it on GTASA, hoping no one would have this bug.
Last edit: 7 years 7 months ago by Marty McFly.
Please Log in or Create an account to join the conversation.