[SOLVED] Problem with shader results in DX
- matsilagi
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Hey.
So, i've decided to fix the Cool Retro Terminal shader i posted some time ago, and i've finally came to the conclusion its a UV issue.
I've made screenshots of the broken parts (noise output and jitter only) and how do the look on their respective environments (DirectX and opengl)
imgur.com/a/xDuxa
The pic with no black background and with a complete noisy image is correct, while the other one is the broken resuilt.
Here's the code for this: gist.github.com/anonymous/e80119b6470b7b4e46afc33f0c075b31
Any directions? I have no idea on what's wrong, i've been stuck on that for days. If i manage to get that fix i can just add the fixed code to the full shader and it will be 100% again.
So, i've decided to fix the Cool Retro Terminal shader i posted some time ago, and i've finally came to the conclusion its a UV issue.
I've made screenshots of the broken parts (noise output and jitter only) and how do the look on their respective environments (DirectX and opengl)
imgur.com/a/xDuxa
The pic with no black background and with a complete noisy image is correct, while the other one is the broken resuilt.
Here's the code for this: gist.github.com/anonymous/e80119b6470b7b4e46afc33f0c075b31
Any directions? I have no idea on what's wrong, i've been stuck on that for days. If i manage to get that fix i can just add the fixed code to the full shader and it will be 100% again.
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- crosire
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DX9 or DX11? Could you upload the noise texture you used somewhere so I can try?
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6 years 1 month ago - 6 years 1 month ago #3
by matsilagi
Replied by matsilagi on topic Problem with shader results in DX
crosire wrote: DX9 or DX11? Could you upload the noise texture you used somewhere so I can try?
Both (any DX game tbh)
Here's the files: my.mixtape.moe/rhhmwm.7z
The full shader: (incase the outputs of the nosie only aren't enough , please note tho the code is ) gist.github.com/anonymous/809a3da96f0c7a94d8a8d5e14fc682c4
Last edit: 6 years 1 month ago by matsilagi.
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- crosire
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texture tNoise <source="allNoise512.png";> { Width=512; Height=512; Format = RGBA16F;};
The following user(s) said Thank You: matsilagi
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All this time for a simple format mistake.
Thanks a lot! It all works fine.
Thanks a lot! It all works fine.
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