About a year ago someone posted a thread trying to mirror the image of his games and marty mcfly posted this shader.
What I'm hoping to get out of this is I want to invert the game i'm playings horizontal controls, and mirror the image itself horizontally so that I could have an alternative/somewhat different experience with games I already know and love. But the instructions are a little vague in the original thread and I'm hoping to get a more in depth explanation. DeMondo wrote:
Marty McFly wrote:
Create new text file, put this in and save as *.fx file. By default it flips both axes, comment a line with // to disable one axis flip. Sorry, wrote this on my phone, don't remember UI variable syntax ad hoc.
If the depth buffer is flipped as well, put this at the very end (so all shaders have matching color and depth buffer), if the depth buffer is correct but color buffer flipped, put this at the very start of the technique list.