[SOLVED] SweetFX + MasterEffect, How?
- paxton676
- Topic Author
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- robgrab
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- SunBroDave
- the boolean toggle for turning the effect shader on/off and the settings for that shader, this is found in sweetfx_settings.txt
- the actual implementation of that shader, this is found in sweet.fx
Should work for any shader you want to add from sweetfx, so long as there are no conflicting shader names (i.e. don't add Vibrance from sweetfx to mastereffect because mastereffect already has a shader named Vibrance).
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- paxton676
- Topic Author
SunBroDave wrote: Haven't tested but most likely you just have to copy 2 things into reshade.fx (the one for mastereffect):
- the boolean toggle for turning the effect shader on/off and the settings for that shader, this is found in sweetfx_settings.txt
- the actual implementation of that shader, this is found in sweet.fx
Should work for any shader you want to add from sweetfx, so long as there are no conflicting shader names (i.e. don't add Vibrance from sweetfx to mastereffect because mastereffect already has a shader named Vibrance).
Thank you for the reply. I have a very limited understanding of this stuff. I will need detailed instructions on how to do it. I need to see exactly what to copy and where to paste it. Any chance someone who knows will make the changes(sweet.fx + reshade.fx) for us and upload the file?
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- sutty73
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- Iddqd
compiled MasterEffect and SweetFx
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- paxton676
- Topic Author
I love you Thank youIddqd wrote: sutty73, here link: www.dropbox.com/s/9hafd55zptdei3m/ReShade.rar?dl=0
compiled MasterEffect and SweetFx
UPDATE: It doesn't work for me. If you toggle smaa from 0 to 1, you get Reshade errors and doesn't work.
C:\Program Files (x86)\Steam\steamapps\common\Wizardry8\SweetFX/Shaders/SMAA.hlsl(700, 12): error X3000: syntax error, unexpected floating point literal, expecting identifier or symbol name
C:\Program Files (x86)\Steam\steamapps\common\Wizardry8\SweetFX/Shaders/SMAA.hlsl(700, 12): error X3025: l-value specifies const object
C:\Program Files (x86)\Steam\steamapps\common\Wizardry8\SweetFX/Shaders/SMAA.hlsl(759, 12): error X3000: syntax error, unexpected floating point literal, expecting identifier or symbol name
C:\Program Files (x86)\Steam\steamapps\common\Wizardry8\SweetFX/Shaders/SMAA.hlsl(759, 12): error X3025: l-value specifies const object
C:\Program Files (x86)\Steam\steamapps\common\Wizardry8\SweetFX/Shaders/SMAA.hlsl(1001, 12): error X3000: syntax error, unexpected floating point literal, expecting identifier or symbol name
C:\Program Files (x86)\Steam\steamapps\common\Wizardry8\SweetFX/Shaders/SMAA.hlsl(1001, 12): error X3025: l-value specifies const object
C:\Program Files (x86)\Steam\steamapps\common\Wizardry8\SweetFX/Shaders/SMAA.hlsl(1005, 5): error X3025: l-value specifies const object
C:\Program Files (x86)\Steam\steamapps\common\Wizardry8\SweetFX/Shaders/SMAA.hlsl(1010, 5): error X3025: l-value specifies const object
compilation failed with 8 errors.
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- SunBroDave
www.mediafire.com/?qre4y5leelo9wje
and then add the following line to ReShade.fx:
#include "Sweet.fx"
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- Kurrine
Z:\Games\Firestorm-Releasex64\SweetFX/ReShade_settings.txt(9, 14): error X3003: redefinition of 'depthtoggle'
compilation failed with 1 errors.
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- SunBroDave
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Removed the depthtoggle and the Vignette since it was conflicting.
Also, Advanced CRT is broken, crosire needs to fix this (Standalone too).
puu.sh/eMuoj/979b459736.txt (SweetFX_Settings.txt)
puu.sh/eKarv/a0ac4e4089.fx (Sweet.fx)
UPDATE: Also removed FXAA.
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- paxton676
- Topic Author
matsilagi wrote: Here's a fix i did.
Removed the depthtoggle and the Vignette since it was conflicting.
Also, Advanced CRT is broken, crosire needs to fix this (Standalone too).
puu.sh/eKan5/9ca8a14fe6.txt (SweetFX_Settings.txt)
puu.sh/eKarv/a0ac4e4089.fx (Sweet.fx)
Thank you. Can you fix my issue here? reshade.me/forum/shader-troubleshooting/...lack-with-shaders-on
My screen goes black with shaders toggled on , on some OPENGL games. Also, the issue remains with your sweet.fx file. The issue happens even with all effects toggled to 0(off). I can toggle the sweetfx off/on in game and it will be normal(off) black screen(on).
308 reborn works fine. I just want the sweetFX to add SMAA. Any chance you could make a Reborn MasterEffect version with SMAA? Just don't update it in a way that breaks my games like the newer MasterEffect versions and SweetFX.
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- SiriusHours
cheers!
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- paxton676
- Topic Author
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- brussell
Shader@0x0A70B2C8(454,11): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s16 failed
@Crosire & Co: How do you think about the possibilty to incorporate an extra proxy dll, like this enbdev.com/doc_proxy_en.htm , So we are able to use 3rd party dlls, like SMAA? Is this feasible or reasonable?
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- SpinelessJelly
brussell wrote: Basically this method works, but two of the ME effects, bloom and Lensdirt, lead to this error (with only SMAA enabled):
Shader@0x0A70B2C8(454,11): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s16 failed
Yes, I get the exact same message when trying to use both SweetFX and ME with Serious Sam 3. That was with Lensdirt on, haven't tried Bloom yet.
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- crosire
The maximum sampler error is self explanatory. Direct3D allows 16 samplers, not more. Now if you combine this many effects, where each (especially MasterEffect) use a ton of samplers, that limit is exceeded farily quickly. Nothing can be done about it, other than reducing the amount of effects used (or in case of MasterEffect, rewriting it a bit to use them more efficiently, which is currently done).
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- Ganossa
read it up here
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