Hello. I believe I have encountered a problem with the Bloom.fx shader, more precisely with the Anamorphic lens flare that comes with it. In the various games in which I activated it, this happened:
Even though I set the thereshold at maximum that problem still persists. It happens even in areas with low light or brightness.
One interesting thing I discovered is that when using the old reshade 2.0, which has the Gaussian AnamFlare shader, this problem doesn't happen.
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#define USE_GAUSSIAN_ANAMFLARE 1 //[Bloom] //-Gaussian Anamflare: Applies a horizontal light beam to bright pixels.
//>Gaussian Anamorphic Lens Flare Settings<\\
#define fAnamFlareThreshold 0.98 //[0.10:1.00] //-Every pixel brighter than this value gets a flare.
#define fAnamFlareWideness 2.0 //[1.0:2.5] //-Horizontal wideness of flare. Don't set too high, otherwise the single samples are visible
#define fAnamFlareAmount 9.5 //[1.0:20.0] //-Intensity of anamorphic flare.
#define fAnamFlareCurve 1.2 //[1.0:2.0] //-Intensity curve of flare with distance from source
#define fAnamFlareColor float3(0.312,0.313,0.399) //[0.000:1.000] //-R, G and B components of anamorphic flare. Flare is always same color.
Is there anything I can do to sort this out? Is it possible to port the Gaussian Anamflare (Standalone)?
Thank you very much in advance.