then reshade has picked the wrong depth buffer. Try the DisplayDepth shader to see how the depth buffer looks like. See:
reshade.me/forum/troubleshooting/4810-ab...s-in-displaydepth-fx
for details about how to check your depth buffer settings with display depth.
Also if it's a dx11 game, try in the dx11 tab in reshade different depth buffers if the one picked by reshade isn't the one with the game's depth buffer.