Ambient Occlusion and GZDoom, Sky Glitch

  • BlackFish
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10 years 5 months ago #1 by BlackFish Ambient Occlusion and GZDoom, Sky Glitch was created by BlackFish
Hello.

I was wondering if it was possible to modify the MasterEffect AO shaders to not bleed into the sky similar to what is happening in this screenshot in GZDoom.

imgur.com/Wi4TLvK

Cheers

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  • vfxninjaeditor
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10 years 5 months ago #2 by vfxninjaeditor Replied by vfxninjaeditor on topic Ambient Occlusion and GZDoom, Sky Glitch
This happens in a couple of games. For some reason the AO method detects the skydome mesh. What we need is a way to adjust distance AO clipping for all AO methods. HBAO has the worst affect on skydomes from what I can tell. If we could just clip the farthest distance so AO doesn't apply itself to things very far away, everything would be great.

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