Simple Hue Shifting in ReShade 2.0.1

  • Posts: 2
1 year 3 months ago #1 by BIGdrop
hello

i am trying to port a newer ReShade plugin for 3.0+ (found here ) to version 2.0.1 due to game compatibility issues

I have made 3 changes to get it to compile and run so far:

1) remove " #include ReShade.fxh" line

2) change "PostProcessVS" to "ReShade::VS_PostProcess"

3) changed "PI" declared variable to nPI because it seemed to conflict

4) also removed UI settings as I won't use those

Here is the full code currently:

Warning: Spoiler! [ Click to expand ]


It seems to run and print, however no changes to picture that I can see.

Im looking thru the changelog and other 2.0.1 plugins, and all the methods seem to match up, so IDK at this point

Any help appreciated, thanks in advance!

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  • Posts: 206
1 year 3 months ago #2 by Duran.te
Doesn't HSLShift.fx shader do the same?

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  • Posts: 2
1 year 3 months ago #3 by BIGdrop
I forgot to explain what it does. This script basically uses the framecount to shift the hue of all pixels and create a "trippy" moving rainbow effect

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