MXAO is lagging behind the models

  • Posts: 12
1 year 4 months ago - 1 year 4 months ago #1 by nakte
It seems like the "shadows" from MXAO are a few framaes behind the models
Example: i.gyazo.com/11b6fd1bb27e676d7c60e82e65888809.jpg
and uhm: i.gyazo.com/847d6ff476dff92cd5a59ed25a0d17e9.mp4

edit: I've tried running the game in 1080p and 4k, and without other reshade techniques in case performance was an issue.

any help is appreciated

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  • Posts: 1221
1 year 4 months ago #2 by Marty McFly
Seems like the depth buffer is lagging behind, MXAO can't fix this. The problem should be existant with all depth-depending shaders so if you use DisplayDepth for example, it should also show this behaviour.

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  • Posts: 12
1 year 4 months ago - 1 year 4 months ago #3 by nakte
ah damn ok, you dont happen to know if theres some general fix for something like this? Thanks for your response.
edit: also mxao looks sick, good job.
edit: Theres a tool for nier automata which has a built in version of reshade, and when I use that it seems to be working fine. It'd still be cool if there was a fix for the official reshade because the custom version is kinda broken in some other aspects. screen capture: i.gyazo.com/cfc425f48fb3727a9db66b2d23a59bd2.mp4

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