Seems like the depth buffer is lagging behind, MXAO can't fix this. The problem should be existant with all depth-depending shaders so if you use DisplayDepth for example, it should also show this behaviour.
The administrator has disabled public write access.
MXAO is lagging behind the models
2 months 1 week ago #3
ah damn ok, you dont happen to know if theres some general fix for something like this? Thanks for your response.
edit: also mxao looks sick, good job.
edit: Theres a tool for nier automata which has a built in version of reshade, and when I use that it seems to be working fine. It'd still be cool if there was a fix for the official reshade because the custom version is kinda broken in some other aspects. screen capture: i.gyazo.com/cfc425f48fb3727a9db66b2d23a59bd2.mp4