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TOPIC: MXAO is lagging behind the models

MXAO is lagging behind the models 8 months 1 week ago #1

It seems like the "shadows" from MXAO are a few framaes behind the models
Example: i.gyazo.com/11b6fd1bb27e676d7c60e82e65888809.jpg
and uhm: i.gyazo.com/847d6ff476dff92cd5a59ed25a0d17e9.mp4

edit: I've tried running the game in 1080p and 4k, and without other reshade techniques in case performance was an issue.

any help is appreciated
Last Edit: 8 months 1 week ago by nakte.
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MXAO is lagging behind the models 8 months 1 week ago #2

Seems like the depth buffer is lagging behind, MXAO can't fix this. The problem should be existant with all depth-depending shaders so if you use DisplayDepth for example, it should also show this behaviour.
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MXAO is lagging behind the models 8 months 1 week ago #3

ah damn ok, you dont happen to know if theres some general fix for something like this? Thanks for your response.
edit: also mxao looks sick, good job.
edit: Theres a tool for nier automata which has a built in version of reshade, and when I use that it seems to be working fine. It'd still be cool if there was a fix for the official reshade because the custom version is kinda broken in some other aspects. screen capture: i.gyazo.com/cfc425f48fb3727a9db66b2d23a59bd2.mp4
Last Edit: 8 months 1 week ago by nakte.
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