[SOLVED] MXAO and Reflective Bump Mapping

  • Pdguru
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6 years 3 months ago - 6 years 3 months ago #1 by Pdguru MXAO and Reflective Bump Mapping was created by Pdguru
I continue to be unable use the above options - they only produce what seems to be an inverted/reversed outline of the image on the screen over the top of the otherwise unchanged original image. Can anyone enlighten me? Using Win 10 with 1080 card (up to date drivers).
Last edit: 6 years 3 months ago by Pdguru.

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  • Uncle Crassius
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6 years 3 months ago - 6 years 3 months ago #2 by Uncle Crassius Replied by Uncle Crassius on topic MXAO and Reflective Bump Mapping
Reversing depth buffer and/or flipping image in preprocessor definitions won't help?
Last edit: 6 years 3 months ago by Uncle Crassius.

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  • Pdguru
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6 years 3 months ago - 6 years 3 months ago #3 by Pdguru Replied by Pdguru on topic MXAO and Reflective Bump Mapping
Ah! I found the line in Reshade.ini and changed the RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN number. Works fine now. Thank you!
Last edit: 6 years 3 months ago by Pdguru.

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  • Uncle Crassius
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6 years 3 months ago #4 by Uncle Crassius Replied by Uncle Crassius on topic MXAO and Reflective Bump Mapping
Just a heads up: You can do it in the GUI as well. In the lower window there's a button that says something with "Preprocessor Definition". Click it and you can change those settings there.

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