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TOPIC: [SOLVED] MXAO and Reflective Bump Mapping

MXAO and Reflective Bump Mapping 6 months 1 week ago #1

I continue to be unable use the above options - they only produce what seems to be an inverted/reversed outline of the image on the screen over the top of the otherwise unchanged original image. Can anyone enlighten me? Using Win 10 with 1080 card (up to date drivers).
Last Edit: 6 months 1 week ago by Pdguru.
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MXAO and Reflective Bump Mapping 6 months 1 week ago #2

Reversing depth buffer and/or flipping image in preprocessor definitions won't help?
Last Edit: 6 months 1 week ago by Uncle Crassius.
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MXAO and Reflective Bump Mapping 6 months 1 week ago #3

Ah! I found the line in Reshade.ini and changed the RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN number. Works fine now. Thank you!
Last Edit: 6 months 1 week ago by Pdguru.
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MXAO and Reflective Bump Mapping 6 months 1 week ago #4

Just a heads up: You can do it in the GUI as well. In the lower window there's a button that says something with "Preprocessor Definition". Click it and you can change those settings there.
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