[SOLVED] MXAO and Reflective Bump Mapping

  • Posts: 16
1 year 1 month ago - 1 year 1 month ago #1 by Pdguru
I continue to be unable use the above options - they only produce what seems to be an inverted/reversed outline of the image on the screen over the top of the otherwise unchanged original image. Can anyone enlighten me? Using Win 10 with 1080 card (up to date drivers).

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  • Posts: 228
1 year 1 month ago - 1 year 1 month ago #2 by Uncle Crassius
Reversing depth buffer and/or flipping image in preprocessor definitions won't help?

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  • Posts: 16
1 year 1 month ago - 1 year 1 month ago #3 by Pdguru
Ah! I found the line in Reshade.ini and changed the RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN number. Works fine now. Thank you!

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  • Posts: 228
1 year 1 month ago #4 by Uncle Crassius
Just a heads up: You can do it in the GUI as well. In the lower window there's a button that says something with "Preprocessor Definition". Click it and you can change those settings there.

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