Halo 2 Only getting normal access not depth buffer

  • Posts: 2
1 year 3 weeks ago #1 by k3ysp3r



Seems like normals are working fine, but depth buffer is nonexistent.
MXAO looks terrible having normals only since it just darkens things.
This is on the latest reshade 4.3 release

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1 year 3 weeks ago #2 by crosire
Normals are calculated from depth, so you have depth. Probably just reversed, so set RESHADE_DEPTH_INPUT_IS_REVERSED to 0.

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1 year 3 weeks ago #3 by k3ysp3r
Surprised options to change depth buffer settings is not integrated into the reshade in game UI. Thanks! :)

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1 year 3 weeks ago #4 by crosire
They are. Those are preprocessor definitions.

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