1. Im using Ring DoF in McFX in Framework and it doesnt work only in Star Citizen which is only one 64bit game I have, DoF doesnt work with 64bit ?
2. DoF cant recognize 3D game objects and UI so it applies on UI elements too.
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DOF can only use what reshade feeds it. 32 or 64 bit dependency is nonsense, some games return incorrect depth buffer to reshade. And of course DOF can't detect game UI, it's just a regular colored pixel. Both ME and the framework have working UI masks though.