Issues with LUT in Doom 3 after installing v4.4.1

  • Posts: 10
6 months 3 weeks ago #1 by Mark A
I just installed v4.4.1 to Doom 3 BFG while keeping the original (working) settings from v4.3.0, and now the LUT is completely borked. I'm using a 64x64x64 LUT and have added the appropriate preprocessor definitions, but the colours are all messed up. I can try to get a screenshot if needed, but it looks the same way it does when a 64x64x64 LUT is used without the TileSizeXY and TileAmount modifiers set.

Unfortunately, uninstalling v4.4.1 and reverting to any earlier (working) version of Reshade does not fix the problem - I think 4.4.1 has made a permanent change somewhere that I can't find. Any ideas what's gone on/what I can do to fix it?

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6 months 3 weeks ago - 6 months 3 weeks ago #2 by crosire
4.4.1 does not do permanent changes. This sounds like a shader problem, since with the update to 4.4.1 you likely also updated the shaders.

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6 months 3 weeks ago - 6 months 3 weeks ago #3 by Mark A

crosire wrote: 4.4.1 does not do permanent changes. This sounds like a shader problem, since with the update to 4.4.1 you likely also updated the shaders.


I've just tried uninstalling the game and removing all trace of Reshade from that folder - leaving it completely empty - and reinstalled the game and the previously-working Reshade. Problem presists.

Any more ideas on what could be wrong?

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6 months 3 weeks ago #4 by crosire
Well yes, if you reinstall, you'll download the most recent shaders, no matter which ReShade version you install. So that doesn't change things.

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6 months 3 weeks ago #5 by Mark A

crosire wrote: Well yes, if you reinstall, you'll download the most recent shaders, no matter which ReShade version you install. So that doesn't change things.


Oh dear - so the most recent shaders just aren't compatible with ANY version of Reshade?

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6 months 3 weeks ago #6 by Mark A
Updated to 4.4.2 and the problem persists.
Do I just have to wait for compatibility to be restored by the ReShade dev/s? If so, just let me know.

Tx.

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6 months 3 weeks ago - 6 months 3 weeks ago #7 by crosire
There is no compatibility issue. I'm also not aware of any issues with LUT. Either way it would be a problem with the shader and not ReShade. But it's more likely that either your LUT is broken or it's not set up correctly. Without the LUT and config it is impossible to tell.

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6 months 2 weeks ago - 6 months 2 weeks ago #8 by Mark A
Hmm - I dispensed with my custom definitions and just replaced the default LUT with mine... and now it works again with v4.3(?) I then put my 64x64x64 LUT in its place and added resize definitions, and it still works.

Don't understand that at all - every other game works with the same custom definitions and LUT. (I should mention that I added a custom TextureName to save copying the same LUT into twenty-odd individual game folders, but it never gave me any trouble until the update to 4.4.)

But hey - it works. I know to leave it alone, now!

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