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Hey everyone, I am currently working on a preset for S.T.A.L.K.E.R. Anomaly and would like to add a CinDOF shader. However, despite having tweaked every value and trying several different combinations, the foliage is surrounded by this black haze, for example:
As you can see, there is a black haze around the foliage. I've chalked it up to either the in-game anti-aliasing, or the way the game handles transparency textures. Although, I did test the game without MSAA or any in-game anti-aliasing activated and there was still a black haze. If anyone has a solution or an alternative explanation, I would love to hear it. Cheers.
Here I have also uploaded the depth map and my settings:
GLOBAL PRE-PROCESSOR SETTINGS
Last Edit: 1 week 5 hours ago by Oatpunter.
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