Maximum-sized LUT

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11 months 2 weeks ago - 11 months 2 weeks ago #1 by usersaidhey
Maximum-sized LUT was created by usersaidhey
It is possible to use a 65536x256 LUT? Just for complete control of them colors you know. When I tried with a real 65536x256 texture after tweaking 'fLUT_TileSizeXY' and 'fLUT_TileAmount' properly, it said 'failed to create texture "V__texLUT"' in the log. :unsure:
Last edit: 11 months 2 weeks ago by usersaidhey.

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11 months 1 week ago - 11 months 1 week ago #2 by amos_quito
Replied by amos_quito on topic Maximum-sized LUT
Maybe the length of the texture is too long?
Last edit: 11 months 1 week ago by amos_quito.

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11 months 1 week ago #3 by crosire
Replied by crosire on topic Maximum-sized LUT
There is a limit to the size of a texture GPUs can process. 65536 is way too big. And not really sensible either, since there is little reason to make a LUT that big, when interpolation is usually enough to extract the necessary information.

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