I play The Sims 4, and I recently upgraded from ReShade 4.3 to the latest, 4.6. Everything with the upgrade went well. I can't say when/what happened, but today I noticed that qUINT_mxao and qUINT_adof were not working. I did some searches around here to see what the issue could be. The preprocessor definitions are set to what they should be. When I turn on the depthdisplay, I get a gray and black image of my game. I see that those shaders need access to the depth map. How does that work? And why all of a sudden would they not have access?
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