Depth Based Shaders Setup Properly but Do Not Work

  • Posts: 2
3 weeks 5 days ago #1 by Jes2G
I play The Sims 4, and I recently upgraded from ReShade 4.3 to the latest, 4.6. Everything with the upgrade went well. I can't say when/what happened, but today I noticed that qUINT_mxao and qUINT_adof were not working. I did some searches around here to see what the issue could be. The preprocessor definitions are set to what they should be. When I turn on the depthdisplay, I get a gray and black image of my game. I see that those shaders need access to the depth map. How does that work? And why all of a sudden would they not have access?

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  • Posts: 2
3 weeks 5 days ago #2 by Jes2G
I've been at this all day and have narrowed down some things. After reviewing all my screenshots of the past week, I've seen that qUINT_mxao has not worked ever since upgrading to 4.6.1 I tried reinstalling it, but that did nothing. Finally, I decided to install the original MXAO.fx and renamed it so it doesn't conflict with the other--not that it matters right now. Everything is working as expected now.

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