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qUINT_rt Global-illumination and Star Citizen .
- John_567
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8 months 3 weeks ago - 8 months 3 weeks ago #1 by John_567
qUINT_rt Global-illumination and Star Citizen . was created by John_567
New to the forum and basically new to ReShade .
I play Star Citizen .I want to use this shader with this game.
I have found a few videos of it working well .
But I'm having a hard time trouble shooting why it wont work for me .
There are basically no trouble shooting videos I can see. Hope this forum can help me identify and resolve this .
I'm using latest reshade and I have the global light shader.
Some say the depth buffer is important, but i think its not working .
unsure what that even is .
I play Star Citizen .I want to use this shader with this game.
I have found a few videos of it working well .
But I'm having a hard time trouble shooting why it wont work for me .
There are basically no trouble shooting videos I can see. Hope this forum can help me identify and resolve this .
I'm using latest reshade and I have the global light shader.
Some say the depth buffer is important, but i think its not working .
unsure what that even is .
Last edit: 8 months 3 weeks ago by John_567.
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- John_567
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8 months 3 weeks ago #2 by John_567
Replied by John_567 on topic qUINT_rt Global-illumination and Star Citizen .
i think there is a prob with the buffer. i now have buffer access.
but it looks all messed up .ill attempt to reinstall.
but it looks all messed up .ill attempt to reinstall.
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8 months 2 weeks ago #3 by John_567
Replied by John_567 on topic qUINT_rt Global-illumination and Star Citizen .
fixed it . all good .
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