Is there a way to scale/offset a shader or do I have to figure out how .fx files work and start adding magic numbers? I'm using PCSX2 to play shadow of the colossus and wanted to add mxao, but it seems the game's depth buffer uses a lower resolution than the game's output resolution. Pic 1 shows the game running at 1080p and Pic 2 shows the mxao output.
https://ibb.co/qdvjF74
https://ibb.co/0BK5sfg
The commands RESHADE_DEPTH_INPUT_X_SCALE , RESHADE_DEPTH_INPUT_Y_SCALE and RESHADE_DEPTH_INPUT_X_OFFSET, RESHADE_DEPTH_INPUT_Y_OFFSET sadly only seem to work for the DisplayDepth shader.
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