Been getting this error since 4.8.2 with no discernable negatives, but it's doing weird artifacts on 4.90 now.
\reshade-shaders\Shaders\Comic.fx(414, 33): warning X3206: implicit truncation of vector type
\reshade-shaders\Shaders\Comic.fx(416, 17): warning X3206: implicit truncation of vector type
\reshade-shaders\Shaders\Comic.fx(417, 17): warning X3206: implicit truncation of vector type
\reshade-shaders\Shaders\Comic.fx(418, 17): warning X3206: implicit truncation of vector type
\reshade-shaders\Shaders\Comic.fx(419, 17): warning X3206: implicit truncation of vector type
\reshade-shaders\Shaders\Comic.fx(422, 17): warning X3206: implicit truncation of vector type
\reshade-shaders\Shaders\Comic.fx(423, 17): warning X3206: implicit truncation of vector type
\reshade-shaders\Shaders\Comic.fx(424, 17): warning X3206: implicit truncation of vector type
\reshade-shaders\Shaders\Comic.fx(425, 17): warning X3206: implicit truncation of vector type
float3 colorC = tex2Dfetch(s, int4(vpos, 0, 0)).rgb;//C
float3 color1[4] = {
tex2Dfetch(s, int4(vpos + int2( 0, -1), 0, 0)).rgb,//N
tex2Dfetch(s, int4(vpos + int2( 1, -1), 0, 0)).rgb,//NE
tex2Dfetch(s, int4(vpos + int2( 1, 0), 0, 0)).rgb,//E
tex2Dfetch(s, int4(vpos + int2( 1, 1), 0, 0)).rgb,//SE
};
float3 color2[4] = {
tex2Dfetch(s, int4(vpos + int2( 0, 1), 0, 0)).rgb,//S
tex2Dfetch(s, int4(vpos + int2(-1, 1), 0, 0)).rgb,//SW
tex2Dfetch(s, int4(vpos + int2(-1, 0), 0, 0)).rgb,//W
tex2Dfetch(s, int4(vpos + int2(-1, -1), 0, 0)).rgb //NW
};