Error with Reveil when using OpenGL

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5 months 4 weeks ago #1 by SavvyKraken
Error with Reveil when using OpenGL was created by SavvyKraken
When I try to compile the shader Reveil, as suggested to me in an earlier post I get the error code "error c7608 OpenGL does not allow using Discard in this profile"

I'm not exactly sure what it all means. Is this a formatting error, or is Reveil just not compatible with OpenGL APIs? 


Just trying to get this fog to work together with MXAO, so if there's another method that works better for OpenGL programs I would also be fine with trying that.

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