Reveil incompatible with OpenGL games

  • SavvyKraken
  • Topic Author
More
2 years 2 months ago - 2 years 2 months ago #1 by SavvyKraken Reveil incompatible with OpenGL games was created by SavvyKraken
I recently discovered that Lord of Lunacy's suite of effects were added to Reshade which include one called Reveil. Its chief use is to fade effects based on distance which I've been using to mask out some overzealous Ambient Occlusion on fog and bright lighting. However, I need to use it for Kotor 2 which as an Open GL application seems to throw off the exception. I'm not sure if this issue is due to the shader or if an upcoming version of Reshade might fix it.
Warning: Spoiler!
Last edit: 2 years 2 months ago by SavvyKraken.

Please Log in or Create an account to join the conversation.

  • crosire
More
2 years 2 months ago #2 by crosire Replied by crosire on topic Reveil incompatible with OpenGL games
This is a bug in ReShade and will be fixed in ReShade 5.

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.