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TOPIC: How do you test a game like FSX flight Sim for cor

How do you test a game like FSX flight Sim for cor 1 year 5 months ago #1

In trying to get DOF to look somewhat correct fro Microsoft FSX instead of just maybe uniform blur with values as provided by many on this forum, I wonder if there is a way to test to see if the Depth Buffer provided by the application is correct - as mentioned in this forum here and there. Also, for a flight sim, perhaps because the near and far planes are placed a long ways apart (1.0 and 50000.0 maybe), could that be why DOF is difficult to get working?

Thanks for any help!


Dave
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How do you test a game like FSX flight Sim for cor 1 year 5 months ago #2

I did the Depth Texh test with F12 - it showed only black even after turning all the Antialiasing off
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How do you test a game like FSX flight Sim for cor 1 year 5 months ago #3

  • crosire
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No depth = No DOF. Unfortunately.
Cheers, crosire =)
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How do you test a game like FSX flight Sim for cor 1 year 5 months ago #4

  • ozzy
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Sadly only Tilt Shift was working for fsx, at older mastereffect versions. I tried everything but couldnt get depth in game. But when choosing planes at main screen, there is depth buffer, but ingame = none. Only tilt shift worked so far.
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How do you test a game like FSX flight Sim for cor 1 year 5 months ago #5

And in fact that shader does not use the depth buffer, it only blurs the screen edges to emulate the effects of real tilt-shift (and it's still there in the Framework, in the CustomFX group).
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How do you test a game like FSX flight Sim for cor 1 year 5 months ago #6

  • padolamap
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http://i.imgur.com/9XXGD7F.png?1
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