How do you test a game like FSX flight Sim for cor

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4 years 9 months ago #1 by whitav8r
In trying to get DOF to look somewhat correct fro Microsoft FSX instead of just maybe uniform blur with values as provided by many on this forum, I wonder if there is a way to test to see if the Depth Buffer provided by the application is correct - as mentioned in this forum here and there. Also, for a flight sim, perhaps because the near and far planes are placed a long ways apart (1.0 and 50000.0 maybe), could that be why DOF is difficult to get working?

Thanks for any help!


Dave

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4 years 9 months ago #2 by whitav8r
I did the Depth Texh test with F12 - it showed only black even after turning all the Antialiasing off

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4 years 9 months ago #3 by crosire
No depth = No DOF. Unfortunately.

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4 years 9 months ago #4 by ozzy
Sadly only Tilt Shift was working for fsx, at older mastereffect versions. I tried everything but couldnt get depth in game. But when choosing planes at main screen, there is depth buffer, but ingame = none. Only tilt shift worked so far.

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4 years 9 months ago #5 by SpinelessJelly
And in fact that shader does not use the depth buffer, it only blurs the screen edges to emulate the effects of real tilt-shift (and it's still there in the Framework, in the CustomFX group).

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4 years 9 months ago #6 by padolamap
http://i.imgur.com/9XXGD7F.png?1

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