How could I initialise a struct with ReShade's syntax. As an example here is a struct I can't compile.
struct RRTOptions
{
float glow_gain;
float glow_mid;
float red_scale;
float red_pivot;
float red_hue;
float red_width;
float sat_factor;
};
static const RRTOptions default_rrt =
{
0.05,
0.08,
0.82,
0.03,
0.0,
135.0,
0.96
};
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