Some UE games make use of greater color depth, so I get this warning in such cases:
Despite that, Edge Detection actually works with all Types (with correct RESHADE_DEPTH_ settings for Depth).
As seen in Statistics:
So I wonder what exactly happening in such case.
Does SMAA reads "unsupported" format, but uses lower color depth - e.g. approximation and hence mismatch\inaccuracy?
There's also Luminance Edge Detection Type - i guess it's BW\Grayscale by content anyway. So, will it work as intended, just somewhat inaccurate?
I guess Depth Type uses ReShade's "Generic Depth" Add-on and texture doesn't matter in this case. Is that so?
However, it's not much of use , since so many details absent.
So, I'm more interested in use of Luminance if it's less inaccurate or Color if it works acceptable.
Subjectively both of it looks wrong, not good at all... Just stick with SMAA off for such games?
BTW, Ghostrunner is just for example, as it's currently installed - I don't think it really needs SMAA (that much).