I'm trying to use MXAO and SSR in first-person shooters. I tried to find the depth buffer in draw calls, but only the world displayed, and I couldn't find weapons. Possibly a weapon model using separated layers. So when I turn on MXAO or SSR, the MXAO and SSR effect display ABOVE the weapons. Does anyone know how to fix this problem? I already searched on Google, but none of them worked.
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