Porting a BlastEm shader to ReShade

  • HazelSpooder
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4 months 2 weeks ago #1 by HazelSpooder Porting a BlastEm shader to ReShade was created by HazelSpooder
Hello! I recently came across a really good CRT shader within the BlastEm emulator, and I'd like to port it to ReShade as I haven't been able to find one already made, but I don't know where exactly to start or how to port something like this. Would anyone with a lot more knowledge on how this works be able to help in any way?

Here's the source for the shader:
github.com/libretro/blastem/blob/libretro/shaders/crt.f.glsl
github.com/libretro/blastem/blob/libretro/shaders/crt.v.glsl

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