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TOPIC: Precompiling in cache?

Precompiling in cache? 1 year 2 months ago #1

Hey, I would like to know if it's possible to make ReShade compile th effects once, so I can switch to desktop and back into the game faster without it recompiling every effect everytime I switch back into the game.
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Precompiling in cache? 1 year 2 months ago #2

  • crosire
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That's partly implemented. But it doesn't work if you switch between exlusive fullscreen and your desktop, because that resets the Direct3D driver and requires recreation of all resources (which includes recompiling all shaders).
Cheers, crosire =)
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The following user(s) said Thank You: Nekres

Precompiling in cache? 1 year 2 months ago #3

So I would have to play in windowed fullscreen for it to work? That's a pity, cause window fullscreen drops some FPS.
Last Edit: 1 year 2 months ago by Nekres.
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Precompiling in cache? 1 year 2 months ago #4

  • crosire
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Yeah. You may also get lucky with Direct3D 10/11 games. It supports switching between fullscreen and window mode without resetting the driver there, but only if the game properly implements it.
Cheers, crosire =)
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Precompiling in cache? 1 year 2 months ago #5

I am using reshade with guild wars 2, so that would be a nope.
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Precompiling in cache? 1 year 2 months ago #6

  • DeMondo
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Solution: I use a combi of ReShade v1.0.0 + Framework + GEMFX v1.0.9, inject ReShade32.dll or ReShade64.dll
into GEMFX v1.0.9 [www.twcenter.net/forums/showthread.php?6...-GEMFX-Version-1-0-9] from Lucifer Hawk.
Tested on the game Thief (2014) and it worked flawless --> swapping to desktop and back into the game without any recompiling every effect everytime, hope this method works for you as well too.
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