Precompiling in cache?

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5 years 2 days ago #1 by Nekres
Precompiling in cache? was created by Nekres
Hey, I would like to know if it's possible to make ReShade compile th effects once, so I can switch to desktop and back into the game faster without it recompiling every effect everytime I switch back into the game.

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5 years 2 days ago #2 by crosire
Replied by crosire on topic Precompiling in cache?
That's partly implemented. But it doesn't work if you switch between exlusive fullscreen and your desktop, because that resets the Direct3D driver and requires recreation of all resources (which includes recompiling all shaders).
The following user(s) said Thank You: Nekres

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5 years 2 days ago - 5 years 2 days ago #3 by Nekres
Replied by Nekres on topic Precompiling in cache?
So I would have to play in windowed fullscreen for it to work? That's a pity, cause window fullscreen drops some FPS.
Last edit: 5 years 2 days ago by Nekres.

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5 years 2 days ago #4 by crosire
Replied by crosire on topic Precompiling in cache?
Yeah. You may also get lucky with Direct3D 10/11 games. It supports switching between fullscreen and window mode without resetting the driver there, but only if the game properly implements it.

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5 years 2 days ago #5 by Nekres
Replied by Nekres on topic Precompiling in cache?
I am using reshade with guild wars 2, so that would be a nope.

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4 years 11 months ago #6 by DeMondo
Replied by DeMondo on topic Precompiling in cache?
Solution: I use a combi of ReShade v1.0.0 + Framework + GEMFX v1.0.9, inject ReShade32.dll or ReShade64.dll
into GEMFX v1.0.9 [ www.twcenter.net/forums/showthread.php?6...-GEMFX-Version-1-0-9 ] from Lucifer Hawk.
Tested on the game Thief (2014) and it worked flawless --> swapping to desktop and back into the game without any recompiling every effect everytime, hope this method works for you as well too.

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