Texture Filtering

  • Posts: 17
5 years 1 month ago #1 by Quawk
Is something like that possible to do with ReShade? :o

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5 years 1 month ago #2 by crosire
Could you elaborate on what exactly you want to achieve?

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  • Posts: 17
5 years 1 month ago #3 by Quawk
A function that is like Anisotropic Filtering is what I mean or perhaps texture scaling? I don't know anything about shaders or what shaders can do so I don't know if I'm asking something that is impossible. :P

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  • Posts: 3635
5 years 1 month ago - 5 years 1 month ago #4 by crosire
Changing texture filtering is possible (but harder these days than for older titles), yeah. But it requires to go even deeper into the game. It's nothing that can be changed via shaders, it's something you have to modify in the 3D API directly. While it may be something for the future, it's nothing ReShade is currently capable of doing without some bigger rework =)
The following user(s) said Thank You: Quawk

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