Texture Filtering

  • Quawk
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9 years 10 months ago #1 by Quawk Texture Filtering was created by Quawk
Is something like that possible to do with ReShade? :o

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  • crosire
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9 years 10 months ago #2 by crosire Replied by crosire on topic Texture Filtering
Could you elaborate on what exactly you want to achieve?

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  • Quawk
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9 years 10 months ago #3 by Quawk Replied by Quawk on topic Texture Filtering
A function that is like Anisotropic Filtering is what I mean or perhaps texture scaling? I don't know anything about shaders or what shaders can do so I don't know if I'm asking something that is impossible. :P

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  • crosire
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9 years 10 months ago - 9 years 10 months ago #4 by crosire Replied by crosire on topic Texture Filtering
Changing texture filtering is possible (but harder these days than for older titles), yeah. But it requires to go even deeper into the game. It's nothing that can be changed via shaders, it's something you have to modify in the 3D API directly. While it may be something for the future, it's nothing ReShade is currently capable of doing without some bigger rework =)
Last edit: 9 years 10 months ago by crosire.
The following user(s) said Thank You: Quawk

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