So I've been using the FPS display functionality recently, and noticed how it defaults to white and this is impossible to see if the background behind it is light coloured at the time (eg a first person shooter game, but the FPS counter is only visible sometimes as a result of the game's current screen).
You see where I'm going.
A simple feature that re-colors all Reshade reporting (including the toggling, compiling, FPS display, time display etc) the contrasting opposite of pixels underneath the text, so it's always visible no matter the content of the screen.
Thankyou for reading Crosire!
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Simple, probably easy to implement suggestion 1 year 1 month ago #2