Type into Mediator
- FierySwordswoman
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8 years 2 months ago - 8 years 2 months ago #1
by FierySwordswoman
Type into Mediator was created by FierySwordswoman
I believe it would be a lot more convenient to allow the user to directly type numbers into mediator.
Example: Changing the Lift Gamma Gain's XYZ Gain settings from 1.0 to 0.850. Instead of using the mouse&keys to delicately navigate the small marker, it would be faster to just type "0.850" as if you were manually editing the raw CFG files.
Not saying REMOVE the keys&mouse support. Just have it to where you can click on the actual numbers instead of the marker to type what you want.
Example: Changing the Lift Gamma Gain's XYZ Gain settings from 1.0 to 0.850. Instead of using the mouse&keys to delicately navigate the small marker, it would be faster to just type "0.850" as if you were manually editing the raw CFG files.
Not saying REMOVE the keys&mouse support. Just have it to where you can click on the actual numbers instead of the marker to type what you want.
Last edit: 8 years 2 months ago by FierySwordswoman.
The following user(s) said Thank You: Tycholarfero
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- Ganossa
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The mediator functionalities have been re-implemented in a new tool called ReShade Assistant which will be available with the upcoming 2.0 release of ReShade.
This very first release of the new Assistant tool will not feature sliders for shader values. Therefore, all values can/have to be entered textual.
The way its implemented, this textual editing should be as comfortable as possible for the user.
This very first release of the new Assistant tool will not feature sliders for shader values. Therefore, all values can/have to be entered textual.
The way its implemented, this textual editing should be as comfortable as possible for the user.
The following user(s) said Thank You: Tycholarfero
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- Tycholarfero
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If you open the cfg files in a text editor and set the slider values to [undef], you can start typing and configuring the values in the mediator!
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- luluco250
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Ganossa wrote: The mediator functionalities have been re-implemented in a new tool called ReShade Assistant which will be available with the upcoming 2.0 release of ReShade.
This very first release of the new Assistant tool will not feature sliders for shader values. Therefore, all values can/have to be entered textual.
The way its implemented, this textual editing should be as comfortable as possible for the user.
Off topic, any idea how soon 2.0 should be available?
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