HDR Screen/object motion blur
- Frankie
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9 years 9 months ago - 9 years 9 months ago #1
by Frankie
HDR Screen/object motion blur was created by Frankie
Hi all, first post.
I wonder if at least one of these is possible to implement? Would be very nice.
I wonder if at least one of these is possible to implement? Would be very nice.
Last edit: 9 years 9 months ago by Frankie.
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- crosire
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9 years 9 months ago - 9 years 9 months ago #2
by crosire
Replied by crosire on topic HDR Screen/object motion blur
Object motion blur requires a velocity buffer, which only a few games create and in those it's still pretty much impossible to identify it genericly.
I'm not sure what exactly you mean with "HDR Screen". A backbuffer format with more than 8 bits per color? There are plans to allow forcing one which has 10 bits per color (that's the highest possible currently with onscreen rendering), so yeah ...
I'm not sure what exactly you mean with "HDR Screen". A backbuffer format with more than 8 bits per color? There are plans to allow forcing one which has 10 bits per color (that's the highest possible currently with onscreen rendering), so yeah ...
Last edit: 9 years 9 months ago by crosire.
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- Frankie
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By screen MB I meant simple camera rotational blur
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- crosire
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9 years 9 months ago - 9 years 9 months ago #4
by crosire
Replied by crosire on topic HDR Screen/object motion blur
Like
this
?
Last edit: 9 years 9 months ago by crosire.
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- Frankie
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That works too I assume it's not based on velocity?
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- crosire
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Nope, as said, no way to genericly retrieve velocity information.
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