Welcome, Guest.
Username: Password: Remember me

TOPIC: HDR Screen/object motion blur

HDR Screen/object motion blur 3 years 9 months ago #1

Hi all, first post.
I wonder if at least one of these is possible to implement? Would be very nice.
Last Edit: 3 years 9 months ago by Frankie.
The administrator has disabled public write access.

HDR Screen/object motion blur 3 years 9 months ago #2

Object motion blur requires a velocity buffer, which only a few games create and in those it's still pretty much impossible to identify it genericly.
I'm not sure what exactly you mean with "HDR Screen". A backbuffer format with more than 8 bits per color? There are plans to allow forcing one which has 10 bits per color (that's the highest possible currently with onscreen rendering), so yeah ... =)
Cheers, crosire =)
Last Edit: 3 years 9 months ago by crosire.
The administrator has disabled public write access.

HDR Screen/object motion blur 3 years 9 months ago #3

By screen MB I meant simple camera rotational blur :)
The administrator has disabled public write access.

HDR Screen/object motion blur 3 years 9 months ago #4

Like this?
Cheers, crosire =)
Last Edit: 3 years 9 months ago by crosire.
The administrator has disabled public write access.

HDR Screen/object motion blur 3 years 9 months ago #5

That works too :) I assume it's not based on velocity?
The administrator has disabled public write access.

HDR Screen/object motion blur 3 years 9 months ago #6

Nope, as said, no way to genericly retrieve velocity information.
Cheers, crosire =)
The administrator has disabled public write access.