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HDR Screen/object motion blur
- Frankie
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5 years 11 months ago - 5 years 11 months ago #1 by Frankie
HDR Screen/object motion blur was created by Frankie
Hi all, first post.
I wonder if at least one of these is possible to implement? Would be very nice.
I wonder if at least one of these is possible to implement? Would be very nice.
Last edit: 5 years 11 months ago by Frankie.
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- crosire
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5 years 11 months ago - 5 years 11 months ago #2 by crosire
Replied by crosire on topic HDR Screen/object motion blur
Object motion blur requires a velocity buffer, which only a few games create and in those it's still pretty much impossible to identify it genericly.
I'm not sure what exactly you mean with "HDR Screen". A backbuffer format with more than 8 bits per color? There are plans to allow forcing one which has 10 bits per color (that's the highest possible currently with onscreen rendering), so yeah ... =)
I'm not sure what exactly you mean with "HDR Screen". A backbuffer format with more than 8 bits per color? There are plans to allow forcing one which has 10 bits per color (that's the highest possible currently with onscreen rendering), so yeah ... =)
Last edit: 5 years 11 months ago by crosire.
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- Frankie
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5 years 11 months ago #3 by Frankie
Replied by Frankie on topic HDR Screen/object motion blur
By screen MB I meant simple camera rotational blur

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- crosire
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5 years 11 months ago - 5 years 11 months ago #4 by crosire
Replied by crosire on topic HDR Screen/object motion blur
Like
this
?
Last edit: 5 years 11 months ago by crosire.
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- Frankie
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5 years 11 months ago #5 by Frankie
Replied by Frankie on topic HDR Screen/object motion blur
That works too
I assume it's not based on velocity?

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- crosire
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5 years 11 months ago #6 by crosire
Replied by crosire on topic HDR Screen/object motion blur
Nope, as said, no way to genericly retrieve velocity information.
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