HDR Screen/object motion blur

  • Posts: 6
5 years 1 week ago - 5 years 1 week ago #1 by Frankie
Hi all, first post.
I wonder if at least one of these is possible to implement? Would be very nice.

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5 years 1 week ago - 5 years 1 week ago #2 by crosire
Object motion blur requires a velocity buffer, which only a few games create and in those it's still pretty much impossible to identify it genericly.
I'm not sure what exactly you mean with "HDR Screen". A backbuffer format with more than 8 bits per color? There are plans to allow forcing one which has 10 bits per color (that's the highest possible currently with onscreen rendering), so yeah ... =)

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5 years 1 week ago #3 by Frankie
By screen MB I meant simple camera rotational blur :)

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5 years 1 week ago - 5 years 1 week ago #4 by crosire
Like this ?

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5 years 1 week ago #5 by Frankie
That works too :) I assume it's not based on velocity?

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5 years 1 week ago #6 by crosire
Nope, as said, no way to genericly retrieve velocity information.

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