D3D7 support

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4 years 2 months ago #21 by paxton676
Replied by paxton676 on topic D3D7 support
The dgvoodoo 2 works great. I have confirmed Reshade working with "Black & White", "Shadow Man", and C&C generals/Zero Hour.

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4 years 2 months ago #22 by Aelius Maximus
Replied by Aelius Maximus on topic D3D7 support
Is that a d3d7 wrapper?

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4 years 2 months ago #23 by Kumbandit
Replied by Kumbandit on topic D3D7 support

imsoenthused wrote: www.dege.freeweb.hu/
I've been using dgvoodoo 2 wrapper to use reshade on some older games, like sacrifice. Has been working great for me. It is an unauthorized dll file though, so it throws a false virus positive when you try to download the newest version. I, as a random person you don't know on the internet, assure you it is a false positive and the file is completely safe, but you'll have to decide for yourself. Anyway, it directdraw and directx 1-7 and outputs directx 11. Also wraps glide to directx 11 if that interests you. I've been getting a kick out of playing through the sacrifice campaign again with all kinds of fancy lighting effects.


YES. I've tried that dgvoodoo 2 and it worked!!!!!!! Currently using it on Clive Barker's Undying that I believe uses DDraw, everything but the depth is there. Woohoo!

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4 years 2 months ago - 4 years 2 months ago #24 by lowenz
Replied by lowenz on topic D3D7 support
In fact Crosire can remove the D3D8 support from ReShade and maximize the compatibility with dgvoodoo2 (DXGI).
dgVoodoo2 can wrap DX1-8 calls to D3D11 feature level 10.0/10.1.

For the greater good ( :D ) a perfect match between ReShade and dgVoodoo2 would be awesome.
dgVoodoo2 can run perfectly "impossible" games like Pandora Tomorrow (yes, Dege solved the shadowbuffer bug with today hardware, and in SC1 too).
Last edit: 4 years 2 months ago by lowenz.

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4 years 2 months ago - 4 years 2 months ago #25 by lowenz
Replied by lowenz on topic D3D7 support
SCPT + shadowbuffer shadows working (with a nice filtering thanks to Dege) + ReShade on top :)

File Attachment:
Last edit: 4 years 2 months ago by lowenz.
The following user(s) said Thank You: brussell

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4 years 2 months ago #26 by acknowledge
Replied by acknowledge on topic D3D7 support
Any tutorial on how to use dgVoodoo2 together with reshade? I'm totally confused.

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4 years 2 months ago #27 by brussell
Replied by brussell on topic D3D7 support
Just rename ReShade32.dll to dxgi.dll and put in the same folder where you put your dgvoodoo files.

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4 years 2 months ago - 4 years 2 months ago #28 by lowenz
Replied by lowenz on topic D3D7 support
Yes.

Maybe Dege (dgVoodoo2 author) will add in future the possibility to directly hooking ReShade32.dll without any manual renaming operation.
Last edit: 4 years 2 months ago by lowenz.

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4 years 4 weeks ago #29 by drv30
Replied by drv30 on topic D3D7 support

brussell wrote: Just rename ReShade32.dll to dxgi.dll and put in the same folder where you put your dgvoodoo files.


What is all this? I've never had to do any of this renaming for any of my games including old ones.

Does anybody know how I can apply reshade over DXGL?
I know you guys seem to live vgVoodoo2 but it isnt working for me for a particular game it seems. I wanted to try VXGL with reshade despite vgVoodoo2 being considered superior.

I see that DXGL keeps the ddraw.dll files without chaching them to a opengl32.dll, should I rename the ddraw to opengl23.dll then apply the reshade on opengl mode?

On a separate question: I also dont get why for medal of honor allied assault (a direct x 8 game) we cant just apply a dx8-dx9 wrapper and then apply reshade, instead of converting the game to opengl via engine command then using GLDirect5 to allow installation of reshade. is everything just some sorta haphazard dll combination crapshoot or is there actually a good reason for all this conversion-reconversion.

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4 years 4 weeks ago #30 by crosire
Replied by crosire on topic D3D7 support
With Reshade 3.0 you can forget about all that complicated nonsense.

Installation instructions for games pre DirectX 9 are as follows:
  1. Download and install dgVoodoo2 (Google is your friend here. This will translate the game to DirectX 11)
  2. Download and install ReShade 3.0 to your game and select "Direct3D 10+" during installation.
  3. Profit!

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4 years 3 weeks ago #31 by drv30
Replied by drv30 on topic D3D7 support

crosire wrote: With Reshade 3.0 you can forget about all that complicated nonsense.

Installation instructions for games pre DirectX 9 are as follows:

  1. Download and install dgVoodoo2 (Google is your friend here. This will translate the game to DirectX 11)
  2. Download and install ReShade 3.0 to your game and select "Direct3D 10+" during installation.
  3. Profit!


Is it possible to do this with DXGL? Voodoo is not working with my game (Rainbow Six Rogue Spear)

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4 years 3 weeks ago #32 by crosire
Replied by crosire on topic D3D7 support
Sure, works the same, only you need to install ReShade with "OpenGL" selected, not "Direct3D 10+".

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