TXAA and VXAO (I know the performance costs)

  • Posts: 97
3 years 7 months ago #1 by NoMansReshade
These two techniques can be very powerful when used correctly. I'm not sure if reshade even has the ability to do this, but I would enjoy seeing TXAA and VXAO shaders for reshade 3.0 (VXAO is debatable). So to demonstrate, here are some pictures!

TXAA:


Convinced? Here are some pictures for VXAO


VXAO might not be as easy to code... But it would sure pay off if it was used correctly!

Please and thank you! :)

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  • Posts: 292
3 years 7 months ago - 3 years 7 months ago #2 by matsilagi
Both are not possible, they require data that ReShade has no access to.

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  • Posts: 261
3 years 7 months ago #3 by Kleio420

NoMansReshade wrote: These two techniques can be very powerful when used correctly. I'm not sure if reshade even has the ability to do this, but I would enjoy seeing TXAA and VXAO shaders for reshade 3.0 (VXAO is debatable). So to demonstrate, here are some pictures!

TXAA:



Convinced? Here are some pictures for VXAO


VXAO might not be as easy to code... But it would sure pay off if it was used correctly!

Please and thank you! :)

txaa requires msaa to start off so it will never happen same with smaa x4 , vxao/vxgi wont happen cause it would run terrible if it were possible and mxao does good enough just simulating this effect with almost no fps hit in some games using a 1070 but still

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3 years 7 months ago #4 by Marty McFly
Man, you need some punctuation, it's a pain to read your posts.

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  • Posts: 15
3 years 6 months ago - 3 years 6 months ago #5 by valkyrjur

NoMansReshade wrote:

Warning: Spoiler! [ Click to expand ]

TXAA and VXAO are property of nvidia and they are not open source.

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