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TOPIC: TXAA and VXAO (I know the performance costs)

TXAA and VXAO (I know the performance costs) 1 year 8 months ago #1

These two techniques can be very powerful when used correctly. I'm not sure if reshade even has the ability to do this, but I would enjoy seeing TXAA and VXAO shaders for reshade 3.0 (VXAO is debatable). So to demonstrate, here are some pictures!

TXAA:


Convinced? Here are some pictures for VXAO


VXAO might not be as easy to code... But it would sure pay off if it was used correctly!

Please and thank you! :)
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TXAA and VXAO (I know the performance costs) 1 year 8 months ago #2

Both are not possible, they require data that ReShade has no access to.
Last Edit: 1 year 8 months ago by matsilagi.
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TXAA and VXAO (I know the performance costs) 1 year 8 months ago #3

NoMansReshade wrote:
These two techniques can be very powerful when used correctly. I'm not sure if reshade even has the ability to do this, but I would enjoy seeing TXAA and VXAO shaders for reshade 3.0 (VXAO is debatable). So to demonstrate, here are some pictures!

TXAA:


Convinced? Here are some pictures for VXAO


VXAO might not be as easy to code... But it would sure pay off if it was used correctly!

Please and thank you! :)
txaa requires msaa to start off so it will never happen same with smaa x4 , vxao/vxgi wont happen cause it would run terrible if it were possible and mxao does good enough just simulating this effect with almost no fps hit in some games using a 1070 but still
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TXAA and VXAO (I know the performance costs) 1 year 8 months ago #4

Man, you need some punctuation, it's a pain to read your posts.
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TXAA and VXAO (I know the performance costs) 1 year 7 months ago #5

NoMansReshade wrote:
Warning: Spoiler! [ Click to expand ]
TXAA and VXAO are property of nvidia and they are not open source.
Last Edit: 1 year 7 months ago by valkyrjur.
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