TXAA and VXAO (I know the performance costs)
- NoMansReshade
- Topic Author
Less
More
8 years 2 weeks ago #1
by NoMansReshade
TXAA and VXAO (I know the performance costs) was created by NoMansReshade
These two techniques can be very powerful when used correctly. I'm not sure if reshade even has the ability to do this, but I would enjoy seeing TXAA and VXAO shaders for reshade 3.0 (VXAO is debatable). So to demonstrate, here are some pictures!
TXAA:
Convinced? Here are some pictures for VXAO
VXAO might not be as easy to code... But it would sure pay off if it was used correctly!
Please and thank you!
TXAA:
Convinced? Here are some pictures for VXAO
VXAO might not be as easy to code... But it would sure pay off if it was used correctly!
Please and thank you!
Please Log in or Create an account to join the conversation.
8 years 2 weeks ago - 8 years 2 weeks ago #2
by matsilagi
Replied by matsilagi on topic TXAA and VXAO (I know the performance costs)
Both are not possible, they require data that ReShade has no access to.
Last edit: 8 years 2 weeks ago by matsilagi.
Please Log in or Create an account to join the conversation.
- Kleio420
Less
More
8 years 2 weeks ago #3
by Kleio420
Replied by Kleio420 on topic TXAA and VXAO (I know the performance costs)
txaa requires msaa to start off so it will never happen same with smaa x4 , vxao/vxgi wont happen cause it would run terrible if it were possible and mxao does good enough just simulating this effect with almost no fps hit in some games using a 1070 but stillNoMansReshade wrote: These two techniques can be very powerful when used correctly. I'm not sure if reshade even has the ability to do this, but I would enjoy seeing TXAA and VXAO shaders for reshade 3.0 (VXAO is debatable). So to demonstrate, here are some pictures!
TXAA:
Convinced? Here are some pictures for VXAO
VXAO might not be as easy to code... But it would sure pay off if it was used correctly!
Please and thank you!
Please Log in or Create an account to join the conversation.
- Marty McFly
Less
More
8 years 2 weeks ago #4
by Marty McFly
Replied by Marty McFly on topic TXAA and VXAO (I know the performance costs)
Man, you need some punctuation, it's a pain to read your posts.
Please Log in or Create an account to join the conversation.
- valkyrjur
Less
More
7 years 11 months ago - 7 years 11 months ago #5
by valkyrjur
Replied by valkyrjur on topic TXAA and VXAO (I know the performance costs)
TXAA and VXAO are property of nvidia and they are not open source.NoMansReshade wrote:
Warning: Spoiler!These two techniques can be very powerful when used correctly. I'm not sure if reshade even has the ability to do this, but I would enjoy seeing TXAA and VXAO shaders for reshade 3.0 (VXAO is debatable). So to demonstrate, here are some pictures!
TXAA:
Convinced? Here are some pictures for VXAO
VXAO might not be as easy to code... But it would sure pay off if it was used correctly!
Please and thank you!
Last edit: 7 years 11 months ago by valkyrjur.
Please Log in or Create an account to join the conversation.