TXAA and VXAO (I know the performance costs)

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3 years 10 months ago #1 by NoMansReshade
TXAA and VXAO (I know the performance costs) was created by NoMansReshade
These two techniques can be very powerful when used correctly. I'm not sure if reshade even has the ability to do this, but I would enjoy seeing TXAA and VXAO shaders for reshade 3.0 (VXAO is debatable). So to demonstrate, here are some pictures!

TXAA:


Convinced? Here are some pictures for VXAO


VXAO might not be as easy to code... But it would sure pay off if it was used correctly!

Please and thank you! :)

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3 years 10 months ago - 3 years 10 months ago #2 by matsilagi
Replied by matsilagi on topic TXAA and VXAO (I know the performance costs)
Both are not possible, they require data that ReShade has no access to.
Last edit: 3 years 10 months ago by matsilagi.

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3 years 10 months ago #3 by Kleio420
Replied by Kleio420 on topic TXAA and VXAO (I know the performance costs)

NoMansReshade wrote: These two techniques can be very powerful when used correctly. I'm not sure if reshade even has the ability to do this, but I would enjoy seeing TXAA and VXAO shaders for reshade 3.0 (VXAO is debatable). So to demonstrate, here are some pictures!

TXAA:



Convinced? Here are some pictures for VXAO


VXAO might not be as easy to code... But it would sure pay off if it was used correctly!

Please and thank you! :)

txaa requires msaa to start off so it will never happen same with smaa x4 , vxao/vxgi wont happen cause it would run terrible if it were possible and mxao does good enough just simulating this effect with almost no fps hit in some games using a 1070 but still

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3 years 10 months ago #4 by Marty McFly
Replied by Marty McFly on topic TXAA and VXAO (I know the performance costs)
Man, you need some punctuation, it's a pain to read your posts.

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3 years 8 months ago - 3 years 8 months ago #5 by valkyrjur
Replied by valkyrjur on topic TXAA and VXAO (I know the performance costs)

NoMansReshade wrote:

Warning: Spoiler!

TXAA and VXAO are property of nvidia and they are not open source.
Last edit: 3 years 8 months ago by valkyrjur.

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