CUDA usage

  • Posts: 8
3 years 1 month ago - 3 years 1 month ago #1 by Rozzemak
With successfull implementation of CUDA HW acceleration into ReShade, I believe, it should relieve GPU usage for post-processing and thus generally improve fps with demanding sharders. It´s used widely for it´s processing power, so why not use it here ?
C++ or .NET C# can be used here. With Easyhook, things could go quite swiftly. But this is really a just suggestion I came up with.

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  • Posts: 8
3 years 1 month ago #2 by Rozzemak
If you have setup like: GTX 770 + GTX 970, you can set up, that only your second gpu will use CUDA cores to process work. This is one of the main reasons to try to use it.

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3 years 1 month ago - 3 years 1 month ago #3 by crosire
Eh, no. You have a big misconception of what CUDA is. CUDA is NVIDIA's GPU architecture. It's not some separate thing on the HW board. 3D rendering runs on the same HW cores that CUDA programs do. It wouldn't relieve anything, only increase GPU usage and make things worse. ReShade already runs all post-processing and rendering on the GPU, only command scheduling runs on the CPU, which it has to do.
The following user(s) said Thank You: Kuniyo

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3 years 1 month ago #4 by Rozzemak
Thanks for reply, I do appreciate it.

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3 years 1 month ago #5 by crosire
Sure. Sorry if it came out a bit harsh, wasn't meant that way, only later realized the wording could have been better.

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