No. Sorry. I still have the Vulkan hooking code lying around if anyone would be up to the challenge of implementing the rest of ReShade's runtime for Vulkan, but it's likely not going to be me.
The relevant code was removed from ReShade in the following commit:
github.com/crosire/reshade/commit/1bd268...07fbc20afd49791d4b39
So if anybody is interested, that's a good starting point. But a warning: Vulkan is a very explicit API, this is going to be
a lot of work (the main reason why I'm not currently interested in doing this, it's a great API, but it's not one you get results with fast).